presents
WORLD 2
Level 1
There's a 1-up in the blocks inside the first pipe structure.
Use the top of the first pipe structure as running room. Above the left side is a pipe surrounded by blocks. (You need to fly, there's a super leaf hidden between the pipe structures, it's in the wooden block on the left and you have to hit it from the side. There's also a hidden note block to help you back up to the top.) It leads to a secret coin room.
At the two pipes at the end, go down the right one, hit the P-switch, and come up the left one. You can grab the coins and go down the pipes again to keep grabbing the coins.
Level 2
On the moving platform, uncover the P-switch but don't hit it. Grab all the visible coins, then jump off the platform and swim all the way back to the left. Ride the platform again, hit the P-switch, and now grab all the new coins. You may have to jump to get the last few. If you can grab 30 or more, a white Mushroom House will appear on the Map with an Anchor.
Mini Fortress
No secrets here. The first few jumps are easy, then you enter the moving spike room... This is fairly easy just run to the next set of raised spikes and wait for the spikes to raise again, then dash for the next safe spot. The ghosts will only come at you when you have you back to them, so as soon as you stop, turn and face them until you're clear to run again.
Level 3
Above the second pyramid made out of blocks are some invisible Note Blocks that you can find. If you go up them there is a platform on the right with some coins and another two to the left, the top one of which has a P-switch in. Drop back down to get tons of coins and a 1-up in the block that doesn't change in the left hand Pyramid.
Kick the Koopa shell at the end to clear away the blocks above the pipe.
Desert
No secrets here, but if you grab a Koopa shell and take it with you, you can use it to get rid of the Sun that comes after you. Don't hang about though as another will appear and give chase.
Level 4
In the upper left corner of the very first screen, you can fly up and break the blocks to get to the whole upper section of this stage which has tons of coins.
Level 5
Kick a Koopa Shell into the small passage with the block at the bottom to make a vine grow. Climb up it and go to the left to find a pipe which leads to a coin room.
Pyramid
You can get the power-up in the first block here, then go in and out of the entrance door to reset it.
At the upside-down pipe, there's an invisible block just to the right of it. Use that to jump up and over the wall so you can go up the pipe to a secret room.
Hidden Zone
On the World Map, you can get a hammer from the Hammer Bros. wandering around.
Use it to break the rock in the upper-right corner of the map. Enter the secret section to find Fire Bros. who have the third Magic Whistle.
Airship
The Airships never have any hidden bits. Just lots of cannons and awkward jumps.
Look at level 1.
Return to main page.
Look at level 3.
Page last updated: September 3rd, 1998